In [19]:
# import important modules
import pandas as pd
matrix_gene = pd.read_csv("../Data/Comparisons/Matrisome_Hs_MasterList.csv") # MOCSvsMOSE
#matrix_gene
In [20]:
matrix_index = ["COL11A1","COMP","FN1","VCAN","CTSB","COL1A1","AGT","ANXA5","ANXA6",
            "LAMB1","FBLN2","LAMC1","LGALS3","CTSG",
            "HSPG2","ANXA1","LAMA4","COL6A6","VWF",
            "ABI3B","PTNXB","COL15A1"] # matrix index gene list

len(matrix_index)
Out[20]:
22
In [ ]:
 
In [21]:
# the rows that only contains the matrix index genes
matrix_gene_final=matrix_gene[matrix_gene['Gene.symbol'].isin
            (["COL11A1","COMP","FN1","VCAN","CTSB","COL1A1","AGT","ANXA5","ANXA6",
            "LAMB1","FBLN2","LAMC1","LGALS3","CTSG",
            "HSPG2","ANXA1","LAMA4","COL6A6","VWF",
            "ABI3B","PTNXB","COL15A1"])]
matrix_gene_final = matrix_gene_final.drop(matrix_gene_final.columns[[0]], axis=1)  # delete first column
matrix_gene_final.to_csv(r'../Python/ECM22genes.csv') # export as csv
matrix_gene_final
#len(matrix_gene_final)

# The genes that are not in the matrisome:
#ABI3B
#PTNXB
Out[21]:
Category Gene.symbol
15 ECM Glycoproteins COMP
43 ECM Glycoproteins FBLN2
54 ECM Glycoproteins FN1
79 ECM Glycoproteins LAMA4
81 ECM Glycoproteins LAMB1
85 ECM Glycoproteins LAMC1
186 ECM Glycoproteins VWF
196 Collagens COL11A1
201 Collagens COL15A1
206 Collagens COL1A1
232 Collagens COL6A6
253 Proteoglycans HSPG2
273 Proteoglycans VCAN
274 ECM-affiliated Proteins ANXA1
281 ECM-affiliated Proteins ANXA5
282 ECM-affiliated Proteins ANXA6
366 ECM-affiliated Proteins LGALS3
492 ECM Regulators AGT
520 ECM Regulators CTSB
525 ECM Regulators CTSG
-->
Hello everyone, from the 11th of May, I will regularly be posting about the latest about technology and other material.

see ya soon!

Ishack

After Many Years Im Back!

Hello all,

The Techresolver Blog is back, in the next few months I will be posting more tech updates and news.

Books on Unity3D

1.Unity Game Development Essentials

Product Details

In Detail

Game engines are central to the video games we know and love. From the artwork to the mathematics that underpin the frames onscreen, the engine calls the shots. Aside from offering one of the leading 3D game engines, Unity also provides a superlative development tool - a tool that can produce professional standard games for Mac, PC, and the Unity Web Player.
This book is a complete exercise in game development covering environments, physics, sound, particles, and much more, to get you up and working with Unity quickly.
Taking a practical approach, this book will introduce you to the concepts of developing 3D games before getting to grips with development in Unity itself. From creating 3D worlds to scripting and creating simple game elements you will learn everything you'll need to get started with game development for the PC, Mac, and Web.

Product Details

  • Paperback: 316 pages
  • Publisher: Packt Publishing; 1 edition (October 1, 2009)
  • Language: English
  • ISBN-10: 184719818X
  • ISBN-13: 978-1847198181
  • Product Dimensions: 9.1 x 7.4 x 0.9 inches

2.Creating 3D Game Art for the iPhone with Unity: Featuring modo and Blender pipelines

Creating 3D Game Art for the iPhone with Unity: Featuring modo and Blender pipelines

Revolutionize your iPhone and iPad game development with Unity iOS, a fully integrated professional application and powerful game engine, which is quickly becoming the best solution for creating visually stunning games for Apple's iDevices easier, and more fun for artists.  From concept to completion you'll learn to create and animate using modo and Blender as well as creating a full level utilizing the powerful toolset in Unity iOS as it specifically relates to iPhone and iPad game development.

Product Details

  • Paperback: 272 pages
  • Publisher: Focal Press; 1 edition (October 26, 2010)
  • Language: English
  • ISBN-10: 0240815637
  • ISBN-13: 978-0240815633
  • Product Dimensions: 9.6 x 7.4 x 0.8 inches

3.Unity 3D Game Development by Example Beginner's Guide

Unity 3D Game Development by Example Beginner's Guide

he book takes a clear, step-by-step approach to building small, simple game projects. It focuses on short, attainable goals so that the reader can finish something, instead of trying to create a complex RPG or open-world game that never sees the light of day. This book encourages readers hungry for knowledge. It does not go into gory detail about how every little knob and dial functions - that's what the software manual is for! Rather, this book is the fastest path from zero to finished game using the Unity 3D engine. If you've ever wanted to develop games, but have never felt "smart" enough to deal with complex programming, this book is for you. It's also a great kick-start for developers coming from other tools like Flash, Unreal Engine, and Game Maker Pro.

Product Details

  • Paperback: 384 pages
  • Publisher: Packt Publishing (September 24, 2010)
  • Language: English
  • ISBN-10: 1849690545
  • ISBN-13: 978-1849690546
  • Product Dimensions: 9.2 x 7.4 x 1 inches

Source:Amazon.com

Enjoy