1.Unity Game Development Essentials

In Detail
Game engines are central to the video games we know and love. From the artwork to the mathematics that underpin the frames onscreen, the engine calls the shots. Aside from offering one of the leading 3D game engines, Unity also provides a superlative development tool - a tool that can produce professional standard games for Mac, PC, and the Unity Web Player.
This book is a complete exercise in game development covering environments, physics, sound, particles, and much more, to get you up and working with Unity quickly.
Taking a practical approach, this book will introduce you to the concepts of developing 3D games before getting to grips with development in Unity itself. From creating 3D worlds to scripting and creating simple game elements you will learn everything you'll need to get started with game development for the PC, Mac, and Web.
Product Details
- Paperback: 316 pages
- Publisher: Packt Publishing; 1 edition (October 1, 2009)
- Language: English
- ISBN-10: 184719818X
- ISBN-13: 978-1847198181
- Product Dimensions: 9.1 x 7.4 x 0.9 inches
2.Creating 3D Game Art for the iPhone with Unity: Featuring modo and Blender pipelines

Revolutionize your iPhone and iPad game development with Unity iOS, a fully integrated professional application and powerful game engine, which is quickly becoming the best solution for creating visually stunning games for Apple's iDevices easier, and more fun for artists. From concept to completion you'll learn to create and animate using modo and Blender as well as creating a full level utilizing the powerful toolset in Unity iOS as it specifically relates to iPhone and iPad game development.
Product Details
- Paperback: 272 pages
- Publisher: Focal Press; 1 edition (October 26, 2010)
- Language: English
- ISBN-10: 0240815637
- ISBN-13: 978-0240815633
- Product Dimensions: 9.6 x 7.4 x 0.8 inches
3.Unity 3D Game Development by Example Beginner's Guide

he book takes a clear, step-by-step approach to building small, simple game projects. It focuses on short, attainable goals so that the reader can finish something, instead of trying to create a complex RPG or open-world game that never sees the light of day. This book encourages readers hungry for knowledge. It does not go into gory detail about how every little knob and dial functions - that's what the software manual is for! Rather, this book is the fastest path from zero to finished game using the Unity 3D engine. If you've ever wanted to develop games, but have never felt "smart" enough to deal with complex programming, this book is for you. It's also a great kick-start for developers coming from other tools like Flash, Unreal Engine, and Game Maker Pro.
Product Details
- Paperback: 384 pages
- Publisher: Packt Publishing (September 24, 2010)
- Language: English
- ISBN-10: 1849690545
- ISBN-13: 978-1849690546
- Product Dimensions: 9.2 x 7.4 x 1 inches
Source:Amazon.com
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